But for modelling I strongly recommend to use a more professional 3d application like 3ds Max, Maya and Cinema 4d. This format can hold bone assignment information.
You’ll need Milkshape mainly for bone assignments and because Workshop has Milkshape plugins to export – import. This is the only format The Sims 3 recognizes. You’ll need a graphics editor to draw your hair textures and save the textures in. A graphics editor capable of supporting DDS (I’ll be using Photoshop CS3).
This tool doesn’t make meshes, you need a 3d application for that. You will need TSR Workshop for importing/exporting your meshes and textures and exporting your final work as a. So note that you must be familiar with your 3d application and graphics editor and practice a lot to create good looking hair. This tutorial will cover things like how to make a set of textures/LODs and what those things mean. I’ll just share a few tips and tricks about meshing and texturing. There are plenty of nice tutorials about those topics on the internet. It won’t be an in-depth tutorial about modelling in your 3d application or drawing nice textures in your graphics editor. This tutorial will teach you the basics of creating hair meshes in TSR Workshop.